The Sony WH-1000XM3 look and seem to review pretty well, even up against Bose QC series. I was pretty disappointed in the ANC on the Samsung Level Over I purchased a few years back that i’m still using (they do look good and sound decent otherwise). This was coming from some Nokia BH-940s (Monster) which, yes looking back, haven’t aged well style wise but had very good Active noise cancelling. Maybe too good as you had to pay attention when out and about! My only concern for these Sony’s is the little vent/ mic on the cups facing upwards, that’d be a bad situation if it started raining and you were outside with these I suspect. Apart from that oversight. I really can’t wait to try out a pair!
Anyone got a pair? Let me know your likes and dislikes in the comments.
So a friend organised for eight of us to go to an Escape room venue that also hosted VR games.
I really liked the fact that you had a laptop on as a backpack that gave you the freedom to move around the room without cables trailing around. It really helped with the immersion. The game its-self had fairly average puzzles to work out (or our team found them average as we took only 30mins) but the usage of lifts and teleports really made the game feel expansive as the other two players in your four-person team would suddenly be away on another platform or completely removed from vision while they worked on puzzles in another room via those transport mechanisms.
It was also fun at the end when you finished and ended up at a beach bar with an archery range and as a team had to get a high score shooting balloons, that was a nice touch while you waited for the other team. I think we got a top 6 score for that.
So essentially, I highly recommend going and trying it out! We paid around £30 per person for the experience.
So it seems that the Organizationally Unique Identifier (OUI) part of the MAC address of the bluetooth device is using Nintendo’s assigned address space to get around being blocked on MAC.
This is the initial part of the MAC 7C:BB:8A on the Go-tcha I have. Pop that into https://www.wireshark.org/tools/oui-lookup.html and you’ll see: 7C:BB:8A Nintendo Nintendo Co., Ltd. as the result. I suspect they might have gone even further to try and not get them blocked and tried to narrow down allocated address space in the rest of the MAC address for the Pokemon Go accessories range. It’d be a decent way to circumvent Nintendo blocking as this method could affect genuine product purchases.
Interesting for the Xbox One X and i’m sure users in the resolution middle ground will really appreciated the efforrt.
If i’m being really skepticle its also a good way to get those Xbox One S’s nice and toasty and shorten the life of them a little bit 😉 On the flip side it’s a nice bonus for ownders while this also narrows the reasons to jump to an X so an interesting move by Microsoft.
June 6th. Valve has swung the VAC-ban hammer on roughly 40,400 Steam accounts in a single day! Thats a hell of a lot for a single day and will have a noticeable effect. To give some perspective, todays concurrent peak of gamers is 537,000. I wonder how many of those accounts will be replaced when new hacks become available and are perceived to be safe for a while. At $10 a game key thats a lot of money for Valve if they convert back to re-purchases!
Good to see this being done thought! It really does spoil the experience from customers who want the intended product.
On a side note, this site is great for stats on your account such as how much money you might have spent roughly (it’ll be off due to sales purchases etc) and how many of those said games you’ve actually played!
“The University of York, one of the top universities in the UK, and ESL are today announcing a world-first collaboration to make industry-aligned teaching and research for esports a reality. Recognising the potential of esports, UK Interactive Entertainment (Ukie) has highlighted the importance of growing the UK as an esports hub, including the need to develop UK-based, highly skilled talent and to foster technological innovation.”
its good to see development in this area but the degree may end up spreading its self too thin from the sounds of it. There is a lot of money around this at the moment and poses some interesting challenges in terms of OTT delivery. Mainly due to the interactive audiences (side chat bars etc) and the speed at which content is required to delivered while being up to an expected quality.