Xbox One X and One S getting 1440p support in the near future

Article over at TechRadar:

Interesting for the Xbox One X and i’m sure users in the resolution middle ground will really appreciated the efforrt.

If i’m being really skepticle its also a good way to get those Xbox One S’s nice and toasty and shorten the life of them a little bit 😉 On the flip side it’s a nice bonus for ownders while this also narrows the reasons to jump to an X so an interesting move by Microsoft.

Play CS:GO? You might be able to play without cheaters for a short while.

June 6th. Valve has swung the VAC-ban hammer on roughly 40,400 Steam accounts in a single day! Thats a hell of a lot for a single day and will have a noticeable effect. To give some perspective, todays concurrent peak of gamers is 537,000. I wonder how many of those accounts will be replaced when new hacks become available and are perceived to be safe for a while. At $10 a game key thats a lot of money for Valve if they convert back to re-purchases!

Good to see this being done thought! It really does spoil the experience from customers who want the intended product.

On a side note, this site is great for stats on your account such as how much money you might have spent roughly (it’ll be off due to sales purchases etc) and how many of those said games you’ve actually played!


University of York and ESL announce world-first partnership in teaching and research of esports

Snippet from the article:

“The University of York, one of the top universities in the UK, and ESL are today announcing a world-first collaboration to make industry-aligned teaching and research for esports a reality. Recognising the potential of esports, UK Interactive Entertainment (Ukie) has highlighted the importance of growing the UK as an esports hub, including the need to develop UK-based, highly skilled talent and to foster technological innovation.”

its good to see development in this area but the degree may end up spreading its self too thin from the sounds of it. There is a lot of money around this at the moment and poses some interesting challenges in terms of OTT delivery. Mainly due to the interactive audiences (side chat bars etc) and the speed at which content is required to delivered while being up to an expected quality.